In Inception, there was the idea of the “architect” who was able to alter the dreams. As some of the dialogue mentions dreams within dreams and dream layering. Inception’s influence is pretty obvious as the game moves along. Luckily it doesn’t go that route and the reveal later subverts those expectations. Sound familiar? The whole time I was playing, I was waiting for that Portal “break the system and escape” moment. You are going through tests, you have a robotic woman talking to you, there are secret rooms to find. Superliminal can feel a bit too close to Portal. You will be astounded by the variety of tests. With Superliminal’s length in mind, it may be best not to reveal all the tricks in the remaining 5 chapters. You line up an image and then you can grab that image as it becomes an object that you use to solve the rest of the puzzle. The second chapter is all about optical illusions. The first chapter doesn’t have a theme as it just introduces you to the mechanics. There are different sections of the game that have different puzzle themes. The core of Superliminal always points back to perspective and perception. Superliminal plays with scale and creates a fascinating and revelatory experience. You then use those different size objects to help you solve puzzles. You can pick up objects at different distances and then change their size depending on how close you are to that object. When you change your perspective, that object, for me the water bottle, can change size. For example, the water bottle that is across my room can seem so small when I frame it in between my fingers. Then put your hand up to that object and pretend to pinch it with your thumb and index finger. When you look around, find an item that is not within your reach, preferably something far away. The best way to describe the puzzles in this game is to look around the room you are in. I wish it would have taken all the solutions from previous puzzles and then mashed them together for some more difficult problems to solve. I believe it could’ve been even better had it added a few more levels in there. I did want a little more from the game though. Superliminal is not very long, it’s possible to finish the game within an hour. It’s a relief to have an engaging puzzle game that is easily digestible within a few hours. We get a lot of shooters and open-world games that could last 30-50 hours. Puzzle games are always a refreshing instance in today’s sphere. Superliminal replaces Portal’s steadfast humor with Inception’s examination of the subconscious. All of these things together make for a wonderful experience. Playing with sleeping, dreams, and whether perception is or isn’t reality. Immediately in the game, I am reminded of those great puzzles. The whole game makes me think of Portal mashed with Inception. Sprinkle in the story element of dreaming and you have a good thing going. Its world is constructed around your point of view. Superliminal plays with perception in some of the most creative ways. When the puzzles started to warp and play with my perspective, those expectations were subverted. Going into Superliminal, I was expecting a routine puzzle game.
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